Four rooms, twelve things to play, and a race pod that runs between them down a kilometre of bright tunnel.
Walk up to the race pod and you are in it. Squeeze the right trigger and it runs the tunnel at 180 km/h, straight and level, with light rings streaming past the canopy.
Every arrival ends on a turntable. Step out, and the pod swings 180 degrees behind you to face the way home. One pod, both directions.
Button Rush against the clock, a tower of blocks on a lit pad, and six coloured vials to sort into three bins.
Catch drifting orbs out of the air, repeat a growing sequence on the memory wall, and throw balls through a ring that slides as you aim.
Toss tyres onto posts, sweep ten cans off a bench against a thirty second clock, and run five lit gates around the bays for a time.
Smack a ball past a moving keeper, keep one up off the grass for as long as you can, and throw for the far ring down the pitch.
45° snap turn, never smooth rotation.
The pod runs in a straight line at a speed you control, and the cockpit never shakes. The turntable turns with nobody aboard.
Remove the headset and the game freezes behind a calm black shell.
No enemies, no weapons, no timers you can lose to. Every game just keeps score.